Grow-A-Game: Overview
Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of Values at Play, the Grow-A-Game cards are widely in use in both K-12 and University classrooms.
Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values. While no prior game design experience is necessary, both experienced designers and those new to the field will have fun making games.
Grow-A-Game: 3 Editions to Choose From
In response to consumer demand, our team has created three distinct sets of the cards, with each version designed specifically to meet the needs of a particular user group:
Grow-A-Game cards can be ordered from Tiltfactor.
A printable version is also available for download: