Army of Two

by Andy Lemke
Private security contractors are in the news, and now you can play the videogame. But game designer Chris Ferriera wants to do something different—creating a cooperative, two-person shooter game in Army of Two.

It’s a slightly subversive philosophy for a commercial game, but in an interview with Brandon Sheffield, Ferriera reveals the political motivations behind his game.

“We wanted to deliver a message. And we figured two guys, in a situation as tough as theirs, there’s no better way to really bring the co-op to the forefront—because they have to work together and it ties into the title. Army of Two, right? It’s two dudes versus an army. You’re not going to survive it if you go it alone, and if you don’t play with your partner, if you don’t communicate. We have to teach that.”

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