Values At Play

  • About Values at Play
    • About + Team
  • The Book
  • Research & Resources
    • Interviews with Game Designers
    • Play Games
    • Massively Multiplayer Soba
  • Game Tools
    • Grow-A-Game: Overview
    • Grow-A-Game: Apprentice Edition
    • Grow-A-Game: Classic Edition
    • Grow-A-Game: Expert Edition
    • Grow-A-Game: Digital Edition
    • Grow-A-Story
  • Curriculum
  • Contact Us

bigboss

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Posts by bigboss:

  • Values at Play – The Book!
  • Values in Games & What Designers Should Be Doing
  • Games as Culture
  • Values as What One Passes Down to Others
  • Hello world!
  • Player Personas
  • Values as Rules
  • Leveraging the human element in games
  • Values Expressed Through Character Depiction
  • Small acts of kindness in game mechanics

Watch interviews with game designers

Game Tools, such as Grow A Game Cards

Values At Play Curriculum

Play the game, Layoff, now!

Since 2005 Values at Play has helped designers create better games by integrating human values into the design process.

tiltfactor dartmouth college new york university National Science Foundation