Values At Play

  • About Values at Play
    • About + Team
  • The Book
  • Research & Resources
    • Interviews with Game Designers
    • Play Games
    • Massively Multiplayer Soba
  • Game Tools
    • Grow-A-Game: Overview
    • Grow-A-Game: Apprentice Edition
    • Grow-A-Game: Classic Edition
    • Grow-A-Game: Expert Edition
    • Grow-A-Game: Digital Edition
    • Grow-A-Story
  • Curriculum
  • Contact Us

jayb

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Posts by jayb:

  • VAP @GLS
  • ‘Metal Gear Solid 4′ and the Lack of Sad Games
  • Games 4 Change ‘08
  • G4C Social Impact Games 101
  • “Hush” wins First Better Game Contest
  • The Future of Interactive Technology for Peace
  • Troy NY Censors Iraqi Artist
  • South By Southwest
  • Better Game Contest Spring 2008
  • Grassroots Media Conference Wrap Up

Watch interviews with game designers

Game Tools, such as Grow A Game Cards

Values At Play Curriculum

Play the game, Layoff, now!

Since 2005 Values at Play has helped designers create better games by integrating human values into the design process.

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