Dr. Flanagan in the Chronicle of Higher Education

via: chronicle.com How Video Games Can Help in the Classroom, and in the World By DAVID DEBOLT Ms. Flanagan, a professor of film and media studies, was recently named the first holder of the digital-humanities chair at Dartmouth College. She is part of a research group, the Games for Learning Institute, that has joined Microsoft […]

Five new video games to make elders safer drivers

via: Thaindian News Washington, October 12 (ANI): San Francisco-based firm Posit Science has developed a set of five video games, together called InSight, to improve the mental acuity of older drivers.

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Teens and Game Design

I am, I admit, a gloomy person, who spends a lot of time looking at the worst of the world. I am often saved, however, and made a little more hopeful, by the weirdness, creativity, and enthusiasm of kids. Today, in the midst of the financial storm clouds gathering around us, I was able to […]


Tiltfactor ran another successful Grow A Games workshop last week at the Games, Learning, and Society Conference in Madison, Wisconsin. Twenty people participated in the workshop, running through different one- and two-card exercises. As usual, some really unique game designs were developed, and there was thoughtful discussion about games as expressive media.

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Games 4 Change ‘08

This year’s Games 4 Change Conference was another great success, providing seasoned game designers and excited newcomers the opportunity to share experiences and knowledge. From June 2-6, participants met to discuss developments in serious gaming and critical play that will help gaming become an increasingly valuable vista of the cultural landscape. At the conference there […]

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G4C Social Impact Games 101

This year’s Games 4 Change Conference will have a special bonus day to introduce non-profits to social impact games. You can read all the details below, but the most exciting part is that our Dr. Flanagan will facilitating a Grow A Game workshop to get the day started. From Games 4 Change: Based on feedback […]

The Future of Interactive Technology for Peace

The VAP team, led by Dr. Mary Flanagan, will be heading to Pittsburg tomorrow night to rock the Future of Interactive Technology for Peace conference. Our team will be facilitating a Grow A Game workshop and a discussion about how and activists and media makers can use games as an expressive medium, and why they’d […]

South By Southwest

Professor Flanagan was at South By Southwest last week to speak on the Games For Change panel. The group of speakers was a solid collection of some of serious gaming’s most influencial thinkers and practicioners including: Suzanne Seggerman, Pres, Games for Change, Eric Zimmerman, Co-Founder, Gamelab, Heather Chaplin, author of Smartbomb, (Algonquin Books 2005), Benjamin […]

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Grassroots Media Conference Wrap Up

This weekend’s Grassroots Media Conference was a big success, with over 900 registrants and a solid turnout for the VAP Grow A Game workshop. Dr. Mary Flanagan began the session with a brief presentation on why activists would want to express their messages through games, and what some of the challenges to doing so are. […]

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The Art of Game Design

Designing a great game requires a subtle grace. Even the loudest, most garish, monster slaughter of a first person shooter requires a deft hand and critical eye in the design phase. While I respect and enjoy big sandbox games, massive RPGs, and photorealistic car racing, there is no question that the greatest games of all […]

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